Obviously, the first one to grab is the unique tech for the Kir’ko which is Nurturing. Society tech tree choices are fairly straightforward. Imagine the enemy taking forever to kill a single Kir’ko Frenzied and then dying if they try to keep doing just that. The latter will revive that unit if it dies (retaining the Poison Excretion mod’s effect). The former will have adjacent enemy units taking Bio damage, and your own unit can explode on death, causing even more mayhem. I hate Syndicate so much though, and ended up getting stuck on the second Syndicate map which basically seems impossible to me.Much later, you can apply the Poison Excretion and Resuscitation Glands mods (from the Infection and Neogenesis techs respectively). I particularly enjoyed Kir'ko Psynumbra and Amazon Xenoplague (also Dvar Pyro). Once you start getting into other race and tech combinations the game starts to open up a lot. You won't be able to have a map quite like Serpent River, for example. this adds a lot of replayability, but then the maps are not as interesting as they could be either. The maps are also randomized which is both a good and bad thing. they also start you on a boring planet that is 90% arid mountains.Īlso, on the first campaign map the game might feel more like an RPG-ish game, with the strategy part in the background, when really it's the other way around (the strategy part is more important than the RPG part but it doesn't feel like that at first). IMO one mistake the game makes is that the campaign starts you off with the most boring race (Vanguard) and most boring tech (Voidtech). This game is pretty great if you like TBS and/or other AoW games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |